Monday, September 28, 2015

Climate Control/Telescope Dish


The scanner died this week, so it will be digital art until I can get it replaced.  I busted this out in about forty-five minutes, just goofing around with an idea.  The big dish there is a kilometers-wide climate-control device, the world's most ambitions radio telescope, or some combination of both.  And something's gone wrong with it, otherwise there wouldn't be a fleet rushing to take control of it.

Monday, September 21, 2015

Soldier Sketches


Free time was pretty thin this week, but I was able to get in some sci-fi related studies.  You might be drawing imaginary stuff all day, but if you want it to look good, keep drawing from real life.  Life drawings are good.  Photo reference is good.  You have the Internet, you can dig up almost any photo reference for anything.


Monday, September 14, 2015

Developing Ideas: Sky-Ships


How does one develop an idea for an imaginary/fantastic/sci-fi picture or story?  I ask myself a few questions in one form or another when I want to take an idea beyond idea/sketch level:

1. What kind of story am I telling?
2. What is the theme (visual and narrative) of the story?  How is the idea connected to this?
3. Where does this idea fit in the story?  Whose side is it on?
4. Additional concerns? (Tech level, geographical location, materials...you know what, I'll link you this handy article by James Gurney, creator of Dinotopia, on "visual backstory" for sci-fi and fantastic art.  He explains it way better than I can.)

Whether these questions are asked and answered consciously (like a list) or intuitively (like arranging shapes and seeing what meanings or images or additional ideas they bring to mind), the point is they are answered somehow.  And this brings me to the point of today's post: how I developed these "sky-ships" and how I might develop them further.


So, the sky-ships.  Let's put this idea through the list above and see what we get.
1. The sky-ships in question are part of an action/adventure-military-sci-fi story that is currently itself mostly ideas and a few written fragments.  These ships are primarily intended for combat in the atmosphere of their planet.  Whether they can go into outer space I haven't decided yet.
2. The theme of the story with the sky-ships is partially complete; it would focus around naval combat (in the sky, of course) and typical air combat (fighter planes and such).  The tone is heavily slanted towards the "military" in military sci-fi.
3. The sky-ships in question–the shark-shaped ships and WW2-era ships with wings–are the good guys.
4. With these particular ships, I want them to have the clean, sleek, fiercely predatory lines of sharks (less obvious in the WW2 ships, way more obvious in the shark-ships).  I want them to look aggressive and threatening, no soft goody-two-shoes vibes here.  They're military ships, after all.  They kill to defend their nation.  It's their job.

Another concern is the tech level of the story; I haven't yet decided whether I want it to be "retro-future" with historically-inspired ships, or just out-and-out-distant-crazy-future-shark-ships.  This is just an exercise, however, we don't need to chase all the rabbits down their rabbit holes...not yet.

With this in mind, I can condense all this information into a few key points to describe the ships to myself:
- Sky-ships: need to look sleek enough to fly, powerful enough to force their way through the air, or both.
- Military sci-fi: matte colors, camouflage patterns, few frills or ostentatious decorations, use real-world naval vessels and vehicles for weapons and technical greebles, make obvious differences between different classes of ships.
- Good guys: ships in good/clean condition (with appropriate weathering), sense of order and discipline on ships, flags flying clean and proud and well-kept, use shapes that are appealing and are not unnatural and strange.
- Aggressive: sleek lines coming to sharp points, take inspiration from sharks and real-world ships, use basic shapes to create impression ship is lunging forward, mount weapons nearer to bow of ship, use basic and secondary shapes to evoke aspects of predatory animals or weapons, repeated use of triangular shapes (sharp and aggressive).

The result of these considerations, conscious and unconscious, were multiple pages of idea-dumping sketches, where I simply drew out any concept that seemed related to the project.  The two pictures above are examples of that.  After that, I had the chance to look over the various sketches, pick the ones that really fit my idea, and refine them.  And that's how I got two particular pages of sketches, one of the retro-future WW2 ships, one of the shark-ships.



The retro-future WW2 ships give the impression of being heavier, less advanced designs, vessels that have some streamlining, but mostly rely on sheer engine power to take flight.  They would be suitable for a retro-future setting, something I very much want to write.  

The shark-ships, with their sleek, modern lines and streamlined mass, have a more futuristic feel to them.  These are the ones I would more likely write up as being capable of spaceflight.

Most of the time, this process takes place semi-consciously or unconsciously, right when I'm drawing in my sketchbook.  I'll build up ideas I like, and if I can connect them to a story, or see a potential story in them, I'll take the next step and start consciously developing them to fit into a narrative.

I hope this helps you with creating and developing your ideas.  See you next week.

Monday, September 7, 2015

Super Cheez Nebula


This was meant to be a deep-space nebula, to look at least something like a prismatic, ethereal nebula.  What it ended up as is anybody's guess.  When I stepped back and took a look at it, the phrase my brain came up with was "malevolent Swiss cheese".

In hindsight, painting a deep-space scene with watercolor was my biggest mistake.  Space is a black background, you can't glaze anything over it.  You need something opaque, like gouache, acrylic, or digital media.

All that said, I'm not too disappointed with this painting.  At least I know what not to do.  I'm going to give this another whack, with gouache, and see how it turns out.